Kar-kooda

"'I just really like water okay guys?' - when asked why he was so excited to use the Spa."Kar-kooda, codenamed "Wilson Fishsk", is the towering and tanky Herglic former member of the Party, who often took the brunt of the enemy assaults to protect his friends.

Despite his menacing and terrifying demeanor in combat, he was perhaps the most relaxed and naturally charming member of the group, making comrades and allies easily among civilians and soldiers alike. He was also the most knowledgeable on military matters, figuring out details the others wouldn't have, and has even crossed paths (or served contemporarily with) famous figures like "the Barded Bell".

His past is still a secret to the group, though he's revealed history with both the Tetrarchy and the more remote Ciutric Hegemony in military capacities. He has led groups before, and seems incredibly focused on keeping as many people alive as he can, often foregoing actively fighting in combat to help get the civilians out of harms way, like in the Skirmish of the Fallen Cruiser.

Having helped in forging an alliance with Jiunnesh, swearing a blood oath to do so, he received a strange dream - beckoning him to return to the oasis and seek "where the roots first found form". This dream quest would lead him to an ancient city below the sands, uncovering an ancient and forgotten history of the galaxy, and a temporary master in the ancient Sunborn Kei-yon Sarda. Although brief, his tutelage opened the Herglic's mind in several ways, prompting him to seek tutelage from the last of the Sunborn, revealed to be the living tree in the Oasis - Kei-yon's last apprentice and an ancient Neti named Ood-Rada.

However, he chafed under the guise of this wider destiny, struggling to accept the ideals of such an Order, gradually giving in to his darker urges and reactive emotions throughout the Party's stay on Cademimu 5 - culminating in him briefly being possessed by the primal entity Disarray, who tried to goad him into killing his now-revealed son. He nearly took down the Party in his rage, before the group was able to seal the entity away.

This experience embittered Kar-Kooda, who ranted against the Sunborn and their inability to kill such a figure that had tainted and twisted his son, and nearly stayed behind to die as the complex collapsed, before Vale convinced him to flee with them one last time. Emerging alive, Kar-Kooda formally resigned from the Tetrarchy, leaving the Party to make up for lost time with his son, accompanied for now by the time-displaced Old Vale.

Stats

 * Brawn: 3
 * Agility: 2
 * Intellect: 2
 * Cunning: 2
 * Willpower: 2
 * Presence: 4

Skills

 * Melee 4 (YYYG)
 * Leadership 2 (YYGG)
 * Cool 1 (YGGG)
 * Discipline 1 (YG)
 * Perception 1 (YGBB)
 * Vigilance 1 (YG)
 * Warfare 1 (YG)

Talents
Ranked Unranked
 * Grit 2
 * Uncanny Senses 2
 * Prime Positions 2
 * Suppressing Fire 2
 * Forewarning 1
 * Blind Spot
 * Careful Planning
 * Prescient Shot
 * Sense Danger

Force Powers
Force Rating: 1

Enhance
 * Basic Power
 * Can be used on Athletics, Brawl, Coordination, Piloting (Planetary) and Resilience checks.
 * Can commit a Force Die to boost Brawn by 1 for duration.

General

 * 310 credits
 * Preserved Water Plant from Giju
 * Handheld Comlink
 * Stimpack
 * Giju Flute
 * Backpack
 * Trophies/Animal Parts
 * Jaw of a Dunewyrm youngling (for later shield)
 * Wyrmling Teeth
 * Scyk tooth and claw.
 * Candelabra from Kei-yon's House
 * R0-49 (Protocol Droid)
 * Kei-yon Sarda's Holocron
 * Mandalorian Armour (taken from the Tomb of Kaden) (Given to Outreach Command)
 * Chestpiece & Legs

Er'kit Collection

 * Books:
 * The Harch Species
 * Art of the Ciutra (from Jiuroc's Stash)
 * The Pirate Wars (from Jiuroc's Stash)
 * Sunborn Items:
 * Bandoleer with two engraved pistols.
 * Sunguard Shield
 * Blaster Rifle
 * Sword
 * Jiuroc's Stash: (of varying makes and styles)
 * Vibrodagger
 * Vibrosword
 * Sai

Weapons

 * Giju Cutlass
 * Damage 5, Crit 3, Defensive 1, Vicious 1
 * Darkstar Blade
 * Damage 6, Crit 3, Pierce 1.
 * Electrostaff
 * Damage 6, Crit 3, Cumbersome 3, Linked 1, Stun Setting.